//SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, row);\r
\r
if(changedGraphic)\r
- SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, true, 1);\r
+ SpriteTexture.Load(character.GraphicsDevice, contentManager, ph, 8, 12, false, 1);\r
\r
//viewport = graphics.GraphicsDevice.Viewport;\r
position = new Vector2(Player.Coordinates.X*Map.PixelsToUnitSquares, Player.Coordinates.Y*Map.PixelsToUnitSquares);//viewport.Width / 2, 0);//viewport.Height / 2f);\r