-void python_init(char *argv0);
-void python_destroy();
-bool python_exec(const std::string &path);
-
-void python_callback(PyObject *func, OBActions::ActionType action,
- Window window, OBWidget::WidgetType type,
- unsigned int state, unsigned int button,
- int xroot, int yroot, Time time);
+class Client;
+
+struct MouseContext {
+ enum MC {
+ Frame,
+ Titlebar,
+ Handle,
+ Window,
+ IconButton,
+ MaximizeButton,
+ CloseButton,
+ IconifyButton,
+ AllDesktopsButton,
+ Grip,
+ Root,
+ MenuItem
+#ifndef DOXYGEN_IGNORE
+ , NUM_MOUSE_CONTEXT
+#endif
+ };
+};
+
+struct MouseAction {
+ enum MA {
+ Press,
+ Release,
+ Click,
+ DoubleClick,
+ Motion
+#ifndef DOXYGEN_IGNORE
+ , NUM_MOUSE_ACTION
+#endif
+ };
+};
+
+struct KeyContext {
+ enum KC {
+ Menu,
+ All
+#ifndef DOXYGEN_IGNORE
+ , NUM_KEY_CONTEXT
+#endif
+ };
+};
+
+struct KeyAction {
+ enum KA {
+ Press,
+ Release
+#ifndef DOXYGEN_IGNORE
+ , NUM_KEY_ACTION
+#endif
+ };
+};
+
+struct EventAction {
+ enum EA {
+ EnterWindow, //!< Occurs when the mouse enters a window
+ LeaveWindow, //!< Occurs when the mouse leaves a window
+ //! Occurs while a window is being managed. The handler should call
+ //! Client::move on the window
+ PlaceWindow,
+ //! Occurs while a window is being managed, just before the window is
+ //! displayed
+ /*!
+ Note that the window's state may not be completely stabilized by this
+ point. The NewWindow event should be used when possible.
+ */
+ DisplayingWindow,
+ //! Occurs when a window is finished being managed
+ NewWindow,
+ //! Occurs when a window has been closed and is going to be unmanaged
+ CloseWindow,
+ //! Occurs when the window manager manages a screen
+ /*!
+ This event occurs on each managed screen during startup.
+ */
+ Startup,
+ //! Occurs when the window manager unmanages a screen
+ /*!
+ This event occurs on each managed screen during shutdown.
+ */
+ Shutdown,
+ //! Occurs when the input focus target changes
+ /*!
+ The data.client will be None of no client is focused.
+ */
+ Focus,
+ //! Occurs when the system is fired through X.
+ /*!
+ The data.client will hold the client associated with the bell if
+ one has been specified, or None.
+ */
+ Bell,
+ //! Occurs when a client toggles its urgent status.
+ /*!
+ The Client::urgent method can be used to get the status.
+ */
+ UrgentWindow
+#ifndef DOXYGEN_IGNORE
+ , NUM_EVENT_ACTION
+#endif
+ };
+};
+
+class MouseData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext::MC context;
+ MouseAction::MA action;
+ int xroot;
+ int yroot;
+ int pressx;
+ int pressy;
+ int press_clientx;
+ int press_clienty;
+ int press_clientwidth;
+ int press_clientheight;