-//! Adds a mouse binding
-/*!
- Bindings do not generate motion events. You can only handle motion events by
- using register to set a function for all motion events. Bindings do generate
- ButtonPress, ButtonRelease, Click, and DoubleClick events.
-*/
-bool python_bind_mouse(const std::string &button, PyObject *callback);
+struct MouseAction {
+ enum MA {
+ Press,
+ Click,
+ DoubleClick,
+ Motion,
+ NUM_MOUSE_ACTION
+ };
+};
+
+struct KeyContext {
+ enum KC {
+ Menu,
+ All,
+ NUM_KEY_CONTEXT
+ };
+};
+
+struct KeyAction {
+ enum KA {
+ Press,
+ Release,
+ NUM_KEY_ACTION
+ };
+};
+
+struct EventAction {
+ enum EA {
+ EnterWindow,
+ LeaveWindow,
+ PlaceWindow,
+ NewWindow,
+ CloseWindow,
+ Startup,
+ Shutdown,
+ Focus,
+ Bell,
+ UrgentWindow,
+ NUM_EVENTS
+ };
+};
+
+class MouseData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext::MC context;
+ MouseAction::MA action;
+ int xroot;
+ int yroot;
+ int pressx;
+ int pressy;
+ int press_clientx;
+ int press_clienty;
+ int press_clientwidth;
+ int press_clientheight;
+
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action, int xroot, int yroot,
+ const otk::Point &initpos, const otk::Rect &initarea) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = initpos.x();
+ this->pressy = initpos.y();
+ this->press_clientx = initarea.x();
+ this->press_clienty = initarea.y();
+ this->press_clientwidth = initarea.width();
+ this->press_clientheight = initarea.height();
+ }
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext::MC context,
+ MouseAction::MA action) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = 0;
+ this->pressy = 0;
+ this->press_clientx = 0;
+ this->press_clienty = 0;
+ this->press_clientwidth = 0;
+ this->press_clientheight = 0;
+ }
+};
+
+class EventData {
+public:
+ int screen;
+ Client *client;
+ unsigned int state;
+ EventAction::EA action;
+
+ EventData(int screen, Client *client, EventAction::EA action,
+ unsigned int state) {
+ this->screen = screen;
+ this->client = client;
+ this->action = action;
+ this->state = state;
+ }
+};