+};
+
+enum EventAction {
+ EventEnterWindow,
+ EventLeaveWindow,
+ EventPlaceWindow,
+ EventNewWindow,
+ EventCloseWindow,
+ EventStartup,
+ EventShutdown,
+ EventFocus,
+ EventBell,
+ NUM_EVENTS
+};
+
+class MouseData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ unsigned int button;
+ MouseContext context;
+ MouseAction action;
+ int xroot;
+ int yroot;
+ int pressx;
+ int pressy;
+ int press_clientx;
+ int press_clienty;
+ int press_clientwidth;
+ int press_clientheight;
+
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext context, MouseAction action,
+ int xroot, int yroot, const otk::Point &initpos,
+ const otk::Rect &initarea) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = initpos.x();
+ this->pressy = initpos.y();
+ this->press_clientx = initarea.x();
+ this->press_clienty = initarea.y();
+ this->press_clientwidth = initarea.width();
+ this->press_clientheight = initarea.height();
+ }
+ MouseData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int button, MouseContext context, MouseAction action) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->button = button;
+ this->context= context;
+ this->action = action;
+ this->xroot = xroot;
+ this->yroot = yroot;
+ this->pressx = 0;
+ this->pressy = 0;
+ this->press_clientx = 0;
+ this->press_clienty = 0;
+ this->press_clientwidth = 0;
+ this->press_clientheight = 0;
+ }
+};
+
+class EventData {
+public:
+ int screen;
+ Client *client;
+ unsigned int state;
+ EventAction action;
+
+ EventData(int screen, Client *client, EventAction action,
+ unsigned int state) {
+ this->screen = screen;
+ this->client = client;
+ this->action = action;
+ this->state = state;
+ }
+};
+
+class KeyData {
+public:
+ int screen;
+ Client *client;
+ Time time;
+ unsigned int state;
+ std::string key;
+
+ KeyData(int screen, Client *client, Time time, unsigned int state,
+ unsigned int key) {
+ this->screen = screen;
+ this->client = client;
+ this->time = time;
+ this->state = state;
+ this->key = XKeysymToString(XKeycodeToKeysym(otk::Display::display,
+ key, 0));
+ }
+};