+struct EventAction {
+ enum EA {
+ EnterWindow, //!< Occurs when the mouse enters a window
+ LeaveWindow, //!< Occurs when the mouse leaves a window
+ //! Occurs while a window is being managed. The handler should call
+ //! Client::move to the window
+ PlaceWindow,
+ //! Occurs while a window is being managed, just before the window is
+ //! displayed
+ /*!
+ Note that the window's state may not be completely stabilized by this
+ point. The NewWindow event should be used when possible.
+ */
+ DisplayingWindow,
+ //! Occurs when a window is finished being managed
+ NewWindow,
+ //! Occurs when a window has been closed and is going to be unmanaged
+ CloseWindow,
+ //! Occurs when the window manager manages a screen
+ /*!
+ This event occurs on each managed screen during startup.
+ */
+ Startup,
+ //! Occurs when the window manager unmanages a screen
+ /*!
+ This event occurs on each managed screen during shutdown.
+ */
+ Shutdown,
+ //! Occurs when the input focus target changes
+ /*!
+ The data.client will be None of no client is focused.
+ */
+ Focus,
+ //! Occurs when the system is fired through X.
+ /*!
+ The data.client will hold the client associated with the bell if
+ one has been specified, or None.
+ */
+ Bell,
+ //! Occurs when a client toggles its urgent status.
+ /*!
+ The Client::urgent method can be used to get the status.
+ */
+ UrgentWindow
+#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
+ , NUM_EVENTS
+#endif
+ };