#include "otk/property.hh"
#include "otk/display.hh"
#include "otk/assassin.hh"
#include "otk/property.hh"
#include "otk/display.hh"
#include "otk/assassin.hh"
// create the mouse cursors we'll use
_cursors.session = XCreateFontCursor(otk::OBDisplay::display, XC_left_ptr);
_cursors.move = XCreateFontCursor(otk::OBDisplay::display, XC_fleur);
// create the mouse cursors we'll use
_cursors.session = XCreateFontCursor(otk::OBDisplay::display, XC_left_ptr);
_cursors.move = XCreateFontCursor(otk::OBDisplay::display, XC_fleur);