+ //! Empty overridden method to prevent automatic alignment of children
+ virtual void adjust();
+
+ //! Displays focused decorations
+ virtual void focus();
+ //! Displays unfocused decorations
+ virtual void unfocus();
+
+ void setTitle(const std::string &text);
+
+ //! Update the frame's size to match the client
+ void adjustSize();
+ //! Update the frame's position to match the client
+ void adjustPosition();
+
+ //! Applies gravity to the client's position to find where the frame should
+ //! be positioned.
+ /*!
+ @return The proper coordinates for the frame, based on the client.
+ */
+ void clientGravity(int &x, int &y);
+
+ //! Reversly applies gravity to the frame's position to find where the client
+ //! should be positioned.
+ /*!
+ @return The proper coordinates for the client, based on the frame.
+ */
+ void frameGravity(int &x, int &y);
+
+ //! Gets the window id of the frame's "plate" subelement
+ inline Window plate() const { return _plate.window(); }
+ //! Gets the window id of the frame's "titlebar" subelement
+ inline Window titlebar() const { return _titlebar.window(); }
+ //! Gets the window id of the frame's "label" subelement
+ inline Window label() const { return _label.window(); }
+ //! Gets the window id of the frame's "close button" subelement
+ inline Window button_close() const { return _button_close.window(); }
+ //! Gets the window id of the frame's "iconify button" subelement
+ inline Window button_iconify() const { return _button_iconify.window(); }
+ //! Gets the window id of the frame's "maximize button" subelement
+ inline Window button_max() const { return _button_max.window(); }
+ //! Gets the window id of the frame's "sticky button" subelement
+ inline Window button_stick() const { return _button_stick.window(); }
+ //! Gets the window id of the frame's "handle" subelement
+ inline Window handle() const { return _handle.window(); }
+ //! Gets the window id of the frame's "left grip" subelement
+ inline Window grip_left() const { return _grip_left.window(); }
+ //! Gets the window id of the frame's "right grip" subelement
+ inline Window grip_right() const { return _grip_right.window(); }
+