+ //! The size of the frame on each side of the client window inside the border
+ otk::Strut _innersize;
+
+ //! The position and size of the entire frame (including borders)
+ otk::Rect _area;
+
+ bool _visible;
+
+ //! The decorations that are being displayed in the frame.
+ Client::DecorationFlags _decorations;
+
+ // decoration windows
+ Window _frame; // sits under everything
+ Window _plate; // sits entirely under the client window
+ Window _title; // the titlebar
+ Window _label; // the section of the titlebar which shows the window name
+ Window _handle; // bottom bar
+ Window _lgrip; // lefthand resize grab on the handle
+ Window _rgrip; // righthand resize grab on the handle
+ Window _max; // maximize button
+ Window _desk; // all-desktops button
+ Window _iconify; // iconify button
+ Window _icon; // window icon button
+ Window _close; // close button
+
+ // surfaces for each
+ otk::Surface *_frame_sur;
+ otk::Surface *_title_sur;
+ otk::Surface *_label_sur;
+ otk::Surface *_handle_sur;
+ otk::Surface *_grip_sur;
+ otk::Surface *_max_sur;
+ otk::Surface *_desk_sur;
+ otk::Surface *_iconify_sur;
+ otk::Surface *_icon_sur;
+ otk::Surface *_close_sur;
+
+ otk::ustring _layout; // layout of the titlebar
+
+ bool _max_press;
+ bool _desk_press;
+ bool _iconify_press;
+ bool _icon_press;
+ bool _close_press;
+ unsigned int _press_button; // mouse button that started the press
+
+ FrameGeometry geom;
+
+ void applyStyle(const otk::RenderStyle &style);
+ void layoutTitle();
+ void renderLabel();
+ void renderMax();
+ void renderDesk();
+ void renderIconify();
+ void renderClose();
+ void renderIcon();
+
+public:
+ //! Constructs an Frame object for a client
+ /*!
+ @param client The client which will be decorated by the new Frame
+ */
+ Frame(Client *client);
+ //! Destroys the Frame object
+ virtual ~Frame();
+
+ //! Returns the size of the frame on each side of the client
+ const otk::Strut& size() const { return _size; }
+
+ //! Set the style to decorate the frame with
+ virtual void styleChanged(const otk::RenderStyle &style);