+ otk::Widget::unfocus();
+ update();
+}
+
+
+void Frame::adjust()
+{
+ // the party all happens in adjustSize
+}
+
+
+void Frame::adjustSize()
+{
+ // XXX: only if not overridden or something!!! MORE LOGIC HERE!!
+ _decorations = _client->decorations();
+
+ // true/false for whether to show each element of the titlebar
+ bool tit_i = false, tit_m = false, tit_s = false, tit_c = false;
+ int width; // the width of the client and its border
+ int bwidth; // width to make borders
+ int cbwidth; // width of the inner client border
+ int fontheight = _style->labelFont()->height(); // height of the font
+ int butsize = fontheight - 2; // width and height of the titlebar buttons
+ const int bevel = _style->bevelWidth();
+
+ if (_decorations & Client::Decor_Border) {
+ bwidth = _style->frameBorderWidth();
+ cbwidth = _style->clientBorderWidth();
+ } else
+ bwidth = cbwidth = 0;
+ _innersize.left = _innersize.top = _innersize.bottom = _innersize.right =
+ cbwidth;
+ width = _client->area().width() + cbwidth * 2;
+
+ _plate.setBorderWidth(cbwidth);
+
+ setBorderWidth(bwidth);
+ _titlebar.setBorderWidth(bwidth);
+ _grip_left.setBorderWidth(bwidth);
+ _grip_right.setBorderWidth(bwidth);
+ _handle.setBorderWidth(bwidth);
+
+ if (_decorations & Client::Decor_Titlebar) {
+ // set the titlebar size
+ _titlebar.setGeometry(-bwidth,
+ -bwidth,
+ width,
+ _style->labelFont()->height() + (bevel * 2));
+ _innersize.top += _titlebar.height() + bwidth;
+
+ // set the label size
+ _label.setGeometry(0, bevel, width, fontheight);
+ // set the buttons sizes
+ if (_decorations & Client::Decor_Iconify)
+ _button_iconify.setGeometry(0, bevel + 1, butsize, butsize);
+ if (_decorations & Client::Decor_Maximize)
+ _button_max.setGeometry(0, bevel + 1, butsize, butsize);
+ if (_decorations & Client::Decor_AllDesktops)
+ _button_alldesk.setGeometry(0, bevel + 1, butsize, butsize);
+ if (_decorations & Client::Decor_Close)
+ _button_close.setGeometry(0, bevel + 1, butsize, butsize);
+
+ // separation between titlebar elements
+ const int sep = bevel + 1;
+
+ otk::ustring layout;
+ if (!python_get_string("titlebar_layout", &layout))
+ layout = "ILMC";
+
+ // this code ensures that the string only has one of each possible
+ // letter, all of the letters are valid, and L exists somewhere in the
+ // string!
+ bool tit_l = false;
+
+ for (std::string::size_type i = 0; i < layout.size(); ++i) {
+ switch (layout[i]) {
+ case 'i':
+ case 'I':
+ if (!tit_i && (_decorations & Client::Decor_Iconify)) {
+ tit_i = true;
+ continue;
+ }
+ break;
+ case 'l':
+ case 'L':
+ if (!tit_l) {
+ tit_l = true;
+ continue;
+ }
+ break;
+ case 'm':
+ case 'M':
+ if (!tit_m && (_decorations & Client::Decor_Maximize)) {
+ tit_m = true;
+ continue;
+ }
+ break;
+ case 'd':
+ case 'D':
+ if (!tit_s && (_decorations & Client::Decor_AllDesktops)) {
+ tit_s = true;
+ continue;
+ }
+ break;
+ case 'c':
+ case 'C':
+ if (!tit_c && (_decorations & Client::Decor_Close)) {
+ tit_c = true;
+ continue;
+ }
+ break;
+ }
+ // if we get here then we don't want the letter, kill it
+ layout.erase(i--, 1);
+ }
+ if (!tit_l)
+ layout += "L";
+
+ // the size of the label. this ASSUMES the layout has only buttons other
+ // that the ONE LABEL!!
+ // adds an extra sep so that there's a space on either side of the
+ // titlebar.. note: x = sep, below.
+ int lwidth = width - sep * 2 -
+ (butsize + sep) * (layout.size() - 1);
+ // quick sanity check for really small windows. if this is needed, its
+ // obviously not going to be displayed right...
+ // XXX: maybe we should make this look better somehow? constraints?
+ if (lwidth <= 0) lwidth = 1;
+ _label.setWidth(lwidth);
+
+ int x = sep;
+ for (std::string::size_type i = 0, len = layout.size(); i < len; ++i) {
+ switch (layout[i]) {
+ case 'i':
+ case 'I':
+ _button_iconify.move(x, _button_iconify.rect().y());
+ x += _button_iconify.width();
+ break;
+ case 'l':
+ case 'L':
+ _label.move(x, _label.rect().y());
+ x += _label.width();
+ break;
+ case 'm':
+ case 'M':
+ _button_max.move(x, _button_max.rect().y());
+ x += _button_max.width();
+ break;
+ case 'd':
+ case 'D':
+ _button_alldesk.move(x, _button_alldesk.rect().y());
+ x += _button_alldesk.width();
+ break;
+ case 'c':
+ case 'C':
+ _button_close.move(x, _button_close.rect().y());
+ x += _button_close.width();
+ break;
+ default:
+ assert(false); // the layout string is invalid!
+ }
+ x += sep;
+ }
+ }
+
+ if (_decorations & Client::Decor_Handle) {
+ _handle.setGeometry(-bwidth,
+ _innersize.top + _client->area().height() + cbwidth,
+ width, _style->handleWidth());
+ _grip_left.setGeometry(-bwidth,
+ -bwidth,
+ butsize * 2,
+ _handle.height());
+ _grip_right.setGeometry(((_handle.rect().right() + 1) -
+ butsize * 2),
+ -bwidth,
+ butsize * 2,
+ _handle.height());
+ _innersize.bottom += _handle.height() + bwidth;
+ }
+
+
+ // position/size all the windows
+
+ if (_client->shaded())
+ resize(_innersize.left + _innersize.right + _client->area().width(),
+ _titlebar.height());
+ else
+ resize(_innersize.left + _innersize.right + _client->area().width(),
+ _innersize.top + _innersize.bottom + _client->area().height());
+
+ _plate.setGeometry(_innersize.left - cbwidth, _innersize.top - cbwidth,
+ _client->area().width(), _client->area().height());
+
+ // map/unmap all the windows
+ if (_decorations & Client::Decor_Titlebar) {
+ _label.show();
+ if (tit_i)
+ _button_iconify.show();
+ else
+ _button_iconify.hide();
+ if (tit_m)
+ _button_max.show();
+ else
+ _button_max.hide();
+ if (tit_s)
+ _button_alldesk.show();
+ else
+ _button_alldesk.hide();
+ if (tit_c)
+ _button_close.show();
+ else
+ _button_close.hide();
+ _titlebar.show();
+ } else {
+ _titlebar.hide(true);
+ }
+
+ if (_decorations & Client::Decor_Handle)
+ _handle.show(true);
+ else
+ _handle.hide(true);
+
+ _size.left = _innersize.left + bwidth;
+ _size.right = _innersize.right + bwidth;
+ _size.top = _innersize.top + bwidth;
+ _size.bottom = _innersize.bottom + bwidth;
+
+ adjustShape();
+
+ update();