+ //! Updates the strut for the client
+ void updateStrut();
+ //! Updates the window's transient status, and any parents of it
+ void updateTransientFor();
+
+ //! Change the client's state hints to match the class' data
+ void changeState();
+ //! Change the allowed actions set on the client
+ void changeAllowedActions();
+
+ //! Request the client to close its window.
+ void close();
+
+ //! Shades or unshades the client window
+ /*!
+ @param shade true if the window should be shaded; false if it should be
+ unshaded.
+ */
+ void shade(bool shade);
+
+ //! Fires the urgent callbacks which lets the user do what they want with
+ //! urgent windows
+ void fireUrgent();
+
+ //! Fullscreen's or unfullscreen's the client window
+ /*!
+ @param fs true if the window should be made fullscreen; false if it should
+ be returned to normal state.
+ */
+ void fullscreen(bool fs);
+
+ //! Internal version of the Client::move function
+ /*!
+ @param x The X coordinate to move to.
+ @param y The Y coordinate to move to.
+ */
+ void internal_move(int x, int y);
+ //! Internal version of the Client::resize function
+ /*!
+ This also maintains things like the client's minsize, and size increments.
+ @param anchor The corner to keep in the same position when resizing.
+ @param w The width component of the new size for the client.
+ @param h The height component of the new size for the client.
+ @param x An optional X coordinate to which the window will be moved
+ after resizing.
+ @param y An optional Y coordinate to which the window will be moved
+ after resizing.
+ The x and y coordinates must both be sepcified together, or they will have
+ no effect. When they are specified, the anchor is ignored.
+ */
+ void internal_resize(Corner anchor, int w, int h,
+ int x = INT_MIN, int y = INT_MIN);