+ if (shade == _shaded) return; // already done
+
+ _wmstate = shade ? IconicState : NormalState;
+ _shaded = shade;
+ changeState();
+ frame->adjustSize();
+}
+
+
+bool Client::focus() const
+{
+ // won't try focus if the client doesn't want it, or if the window isn't
+ // visible on the screen
+ if (!(frame->isVisible() && (_can_focus || _focus_notify))) return false;
+
+ if (_focused) return true;
+
+ if (_can_focus)
+ XSetInputFocus(**otk::display, _window,
+ RevertToNone, CurrentTime);
+
+ if (_focus_notify) {
+ XEvent ce;
+ ce.xclient.type = ClientMessage;
+ ce.xclient.message_type = otk::Property::atoms.wm_protocols;
+ ce.xclient.display = **otk::display;
+ ce.xclient.window = _window;
+ ce.xclient.format = 32;
+ ce.xclient.data.l[0] = otk::Property::atoms.wm_take_focus;
+ ce.xclient.data.l[1] = openbox->lastTime();
+ ce.xclient.data.l[2] = 0l;
+ ce.xclient.data.l[3] = 0l;
+ ce.xclient.data.l[4] = 0l;
+ XSendEvent(**otk::display, _window, False, NoEventMask, &ce);
+ }