+ Window win;
+ int mode = GrabModeAsync;
+ unsigned int mask;
+ switch(context) {
+ case MouseContext::Frame:
+ win = client->frame->window();
+ mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
+ break;
+ case MouseContext::Window:
+ win = client->frame->plate();
+ mode = GrabModeSync; // this is handled in fireButton
+ mask = ButtonPressMask; // can't catch more than this with Sync mode
+ // the release event is manufactured by the
+ // master buttonPressHandler
+ break;
+ default:
+ // any other elements already get button events, don't grab on them
+ return;
+ }
+ if (grab)
+ otk::display->grabButton(b.key, b.modifiers, win, false, mask, mode,
+ GrabModeAsync, None, None, false);
+ else
+ otk::display->ungrabButton(b.key, b.modifiers, win);
+}
+
+void Bindings::grabButtons(bool grab, Client *client)
+{
+ for (int i = 0; i < MouseContext::NUM_MOUSE_CONTEXT; ++i) {
+ ButtonBindingList::iterator it, end = _buttons[i].end();
+ for (it = _buttons[i].begin(); it != end; ++it)
+ grabButton(grab, (*it)->binding, (MouseContext::MC)i, client);
+ }
+}
+
+void Bindings::fireButton(MouseData *data)
+{
+ if (data->context == MouseContext::Window) {
+ // Replay the event, so it goes to the client
+ XAllowEvents(**otk::display, ReplayPointer, data->time);
+ }