+
+ ButtonBinding *bind;
+
+ // the binding didnt exist yet, add it
+ if (it == end) {
+ bind = new ButtonBinding();
+ bind->binding.key = b.key;
+ bind->binding.modifiers = b.modifiers;
+ _buttons[context].push_back(bind);
+ // XXX GRAB the new button everywhere!
+ } else
+ bind = *it;
+ Py_XDECREF(bind->callback[action]); // if it was already bound, unbind it
+ bind->callback[action] = callback;
+ Py_INCREF(callback);
+ return true;
+}
+
+void OBBindings::grabButtons(bool grab, OBClient *client)
+{
+ for (int i = 0; i < NUM_MOUSE_CONTEXT; ++i) {
+ Window win;
+ int mode = GrabModeAsync;
+ switch (i) {
+ case MC_Frame:
+ win = client->frame->window();
+ break;
+ case MC_Window:
+ win = client->frame->plate();
+ mode = GrabModeSync; // this is handled in the plate's buttonPressHandler
+ break;
+ default:
+ // any other elements already get button events, don't grab on them
+ continue;
+ }
+ ButtonBindingList::iterator it, end = _buttons[i].end();
+ for (it = _buttons[i].begin(); it != end; ++it)
+ if (grab)
+ otk::OBDisplay::grabButton((*it)->binding.key,
+ (*it)->binding.modifiers, win, false,
+ ButtonPressMask | ButtonMotionMask |
+ ButtonReleaseMask, mode, GrabModeAsync,
+ None, None, false);
+ else
+ otk::OBDisplay::ungrabButton((*it)->binding.key,
+ (*it)->binding.modifiers, win);