+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ _dx = e.x - _posqueue[0]->pos.x();
+ _dy = e.y - _posqueue[0]->pos.y();
+
+ // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
+ printf("GUILE: MOTION: win %lx type %d modifiers %u x %d y %d\n",
+ (long)e.window, (w ? w->type():-1), e.state, _dx, _dy);