+
+
+void OBActions::buttonReleaseHandler(const XButtonEvent &e)
+{
+ OtkEventHandler::buttonReleaseHandler(e);
+ removePress(e);
+
+ // XXX: run the RELEASE guile hook
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ printf("GUILE: RELEASE: win %lx type %d, modifiers %u button %u time %lx\n",
+ (long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
+
+ // not for the button we're watching?
+ if (_button != e.button) return;
+
+ _button = 0;
+
+ // find the area of the window
+ XWindowAttributes attr;
+ if (!XGetWindowAttributes(otk::OBDisplay::display, e.window, &attr)) return;
+
+ // if not on the window any more, it isnt a CLICK
+ if (!(e.same_screen && e.x >= 0 && e.y >= 0 &&
+ e.x < attr.width && e.y < attr.height))
+ return;
+
+ // XXX: run the CLICK guile hook
+ printf("GUILE: CLICK: win %lx type %d modifiers %u button %u time %lx\n",
+ (long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
+
+ if (e.time - _release.time < DOUBLECLICKDELAY &&
+ _release.win == e.window && _release.button == e.button) {
+
+ // XXX: run the DOUBLECLICK guile hook
+ printf("GUILE: DOUBLECLICK: win %lx type %d modifiers %u button %u time %lx\n",
+ (long)e.window, (w ? w->type():-1), e.state, e.button, e.time);
+
+ // reset so you cant triple click for 2 doubleclicks
+ _release.win = 0;
+ _release.button = 0;
+ _release.time = 0;
+ } else {
+ // save the button release, might be part of a double click
+ _release.win = e.window;
+ _release.button = e.button;
+ _release.time = e.time;
+ }
+}
+
+
+void OBActions::enterHandler(const XCrossingEvent &e)
+{
+ OtkEventHandler::enterHandler(e);
+
+ // XXX: run the ENTER guile hook
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ printf("GUILE: ENTER: win %lx type %d modifiers %u\n",
+ (long)e.window, (w ? w->type():-1), e.state);
+}
+
+
+void OBActions::leaveHandler(const XCrossingEvent &e)
+{
+ OtkEventHandler::leaveHandler(e);
+
+ // XXX: run the LEAVE guile hook
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ printf("GUILE: LEAVE: win %lx type %d modifiers %u\n",
+ (long)e.window, (w ? w->type():-1), e.state);
+}
+
+
+void OBActions::keyPressHandler(const XKeyEvent &e)
+{
+ // XXX: run the KEY guile hook
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ printf("GUILE: KEY: win %lx type %d modifiers %u keycode %u\n",
+ (long)e.window, (w ? w->type():-1), e.state, e.keycode);
+}
+
+
+void OBActions::motionHandler(const XMotionEvent &e)
+{
+ if (!e.same_screen) return; // this just gets stupid
+
+ OBWidget *w = dynamic_cast<OBWidget*>
+ (Openbox::instance->findHandler(e.window));
+
+ _dx = e.x - _posqueue[0]->pos.x();
+ _dy = e.y - _posqueue[0]->pos.y();
+
+ // XXX: i can envision all sorts of crazy shit with this.. gestures, etc
+ printf("GUILE: MOTION: win %lx type %d modifiers %u x %d y %d\n",
+ (long)e.window, (w ? w->type():-1), e.state, _dx, _dy);
+}
+