- bool cascadePlacement(Rect& win, const Rect& availableArea);
- bool smartPlacement(Rect& win, const Rect& availableArea);
- bool underMousePlacement(Rect& win, const Rect& availableArea);
+ bool cascadePlacement(Rect& win, const int offset);
+ bool smartPlacement(Rect& win);
+ bool underMousePlacement(Rect& win);
BlackboxWindow* getWindow(unsigned int index);
BlackboxWindow* getNextWindowInList(BlackboxWindow *w);
BlackboxWindow* getPrevWindowInList(BlackboxWindow *w);
BlackboxWindow* getTopWindowOnStack(void) const;
void sendWindowList(Netizen &n);
BlackboxWindow* getWindow(unsigned int index);
BlackboxWindow* getNextWindowInList(BlackboxWindow *w);
BlackboxWindow* getPrevWindowInList(BlackboxWindow *w);
BlackboxWindow* getTopWindowOnStack(void) const;
void sendWindowList(Netizen &n);
- void addWindow(BlackboxWindow *w, bool place = False);
- unsigned int removeWindow(BlackboxWindow *w);
+ void addWindow(BlackboxWindow *w, bool place = False, bool sticky = False);
+ void removeWindow(BlackboxWindow *w, bool sticky = False);