- close_button, iconify_button, maximize_button,
+ close_button, iconify_button, maximize_button, stick_button,
void destroyIconifyButton(void);
void createMaximizeButton(void);
void destroyMaximizeButton(void);
void destroyIconifyButton(void);
void createMaximizeButton(void);
void destroyMaximizeButton(void);
void redrawWindowFrame(void) const;
void redrawLabel(void) const;
void redrawAllButtons(void) const;
void redrawCloseButton(bool pressed) const;
void redrawIconifyButton(bool pressed) const;
void redrawMaximizeButton(bool pressed) const;
void redrawWindowFrame(void) const;
void redrawLabel(void) const;
void redrawAllButtons(void) const;
void redrawCloseButton(bool pressed) const;
void redrawIconifyButton(bool pressed) const;
void redrawMaximizeButton(bool pressed) const;
void applyGravity(Rect &r);
void restoreGravity(Rect &r);
void setAllowedActions(void);
void setState(unsigned long new_state);
void upsize(void);
void doMove(int x_root, int y_root);
void applyGravity(Rect &r);
void restoreGravity(Rect &r);
void setAllowedActions(void);
void setState(unsigned long new_state);
void upsize(void);
void doMove(int x_root, int y_root);
- bool doWorkspaceWarping(int x_root, int y_root, int &dx, int dy);
+ void doWorkspaceWarping(int x_root, int y_root, int &dx);
void doWindowSnapping(int &dx, int &dy);
void endMove(void);
void doResize(int x_root, int y_root);
void doWindowSnapping(int &dx, int &dy);
void endMove(void);
void doResize(int x_root, int y_root);