+ screen->getWorkspace(blackbox_attrib.workspace)->raiseWindow(this);
+ }
+ } else if (be->button == 2 && (be->window != frame.iconify_button) &&
+ (be->window != frame.close_button)) {
+ screen->getWorkspace(blackbox_attrib.workspace)->lowerWindow(this);
+ } else if (windowmenu && be->button == 3 &&
+ (frame.title == be->window || frame.label == be->window ||
+ frame.handle == be->window || frame.window == be->window)) {
+ if (windowmenu->isVisible()) {
+ windowmenu->hide();
+ } else {
+ int mx = be->x_root - windowmenu->getWidth() / 2,
+ my = be->y_root - windowmenu->getHeight() / 2;
+
+ // snap the window menu into a corner/side if necessary
+ int left_edge, right_edge, top_edge, bottom_edge;
+
+ /*
+ the " + (frame.border_w * 2) - 1" bits are to get the proper width
+ and height of the menu, as the sizes returned by it do not include
+ the borders.
+ */
+ left_edge = frame.rect.x();
+ right_edge = frame.rect.right() -
+ (windowmenu->getWidth() + (frame.border_w * 2) - 1);
+ top_edge = client.rect.top() - (frame.border_w + frame.mwm_border_w);
+ bottom_edge = client.rect.bottom() -
+ (windowmenu->getHeight() + (frame.border_w * 2) - 1) +
+ (frame.border_w + frame.mwm_border_w);
+
+ if (mx < left_edge)
+ mx = left_edge;
+ if (mx > right_edge)
+ mx = right_edge;
+ if (my < top_edge)
+ my = top_edge;
+ if (my > bottom_edge)
+ my = bottom_edge;
+
+ windowmenu->move(mx, my);
+ windowmenu->show();
+ XRaiseWindow(blackbox->getXDisplay(), windowmenu->getWindowID());
+ XRaiseWindow(blackbox->getXDisplay(),
+ windowmenu->getSendToMenu()->getWindowID());
+ }
+ // mouse wheel up
+ } else if (be->button == 4) {
+ if ((be->window == frame.label ||
+ be->window == frame.title ||
+ be->window == frame.maximize_button ||
+ be->window == frame.iconify_button ||
+ be->window == frame.close_button) &&
+ ! flags.shaded)
+ shade();
+ // mouse wheel down
+ } else if (be->button == 5) {
+ if ((be->window == frame.label ||
+ be->window == frame.title ||
+ be->window == frame.maximize_button ||
+ be->window == frame.iconify_button ||
+ be->window == frame.close_button) &&
+ flags.shaded)
+ shade();
+ }