- BTexture t_focus, t_unfocus, l_focus, l_unfocus, h_focus, h_unfocus,
- b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
+ BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
+ h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;