struct WindowStyle {
BColor l_text_focus, l_text_unfocus, b_pic_focus,
struct WindowStyle {
BColor l_text_focus, l_text_unfocus, b_pic_focus,
BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
BTexture f_focus, f_unfocus, t_focus, t_unfocus, l_focus, l_unfocus,
h_focus, h_unfocus, b_focus, b_unfocus, b_pressed, g_focus, g_unfocus;
PixmapMask close_button, max_button, icon_button, stick_button;
PixmapMask close_button, max_button, icon_button, stick_button;
BColor l_text, w_text, c_text, b_pic;
BTexture toolbar, label, window, button, pressed, clock;
BColor l_text, w_text, c_text, b_pic;
BTexture toolbar, label, window, button, pressed, clock;
struct MenuStyle {
BColor t_text, f_text, h_text, d_text;
BTexture title, frame, hilite;
struct MenuStyle {
BColor t_text, f_text, h_text, d_text;
BTexture title, frame, hilite;
BTexture readDatabaseTexture(const std::string &rname,
const std::string &default_color,
const Configuration &style);
BTexture readDatabaseTexture(const std::string &rname,
const std::string &default_color,
const Configuration &style);