+
+
+void pixel32_to_pixmap(pixel32 *in, Pixmap out, int x, int y, int w, int h)
+{
+ pixel32 *scratch;
+ XImage *im = NULL;
+ im = XCreateImage(ob_display, render_visual, render_depth,
+ ZPixmap, 0, NULL, w, h, 32, 0);
+ g_assert(im != NULL);
+ im->byte_order = render_endian;
+/* this malloc is a complete waste of time on normal 32bpp
+ as reduce_depth just sets im->data = data and returns
+*/
+ scratch = g_new(pixel32, im->width * im->height);
+ im->data = (char*) scratch;
+ reduce_depth(in, im);
+ XPutImage(ob_display, out, DefaultGC(ob_display, ob_screen),
+ im, 0, 0, x, y, w, h);
+ im->data = NULL;
+ XDestroyImage(im);
+ g_free(scratch);
+}
+
+void appearance_minsize(Appearance *l, int *w, int *h)
+{
+ int i;
+ int m;
+ *w = *h = 1;
+
+ switch (l->surface.type) {
+ case Surface_Planar:
+ if (l->surface.data.planar.relief != Flat) {
+ switch (l->surface.data.planar.bevel) {
+ case Bevel1:
+ *w = *h = 2;
+ break;
+ case Bevel2:
+ *w = *h = 4;
+ break;
+ }
+ } else if (l->surface.data.planar.border)
+ *w = *h = 2;
+
+ for (i = 0; i < l->textures; ++i) {
+ switch (l->texture[i].type) {
+ case Bitmask:
+ *w += l->texture[i].data.mask.mask->w;
+ *h += l->texture[i].data.mask.mask->h;
+ break;
+ case Text:
+ m = font_measure_string(l->texture[i].data.text.font,
+ l->texture[i].data.text.string,
+ l->texture[i].data.text.shadow,
+ l->texture[i].data.text.offset);
+ *w += m;
+ m = font_height(l->texture[i].data.text.font,
+ l->texture[i].data.text.shadow,
+ l->texture[i].data.text.offset);
+ *h += m;
+ break;
+ case RGBA:
+ *w += l->texture[i].data.rgba.width;
+ *h += l->texture[i].data.rgba.height;
+ break;
+ case NoTexture:
+ break;
+ }
+ }
+ break;
+ }
+}
+
+gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
+ int *w, int *h, pixel32 **data)
+{
+ Window xr;
+ int xx, xy;
+ guint pw, ph, mw, mh, xb, xd, i, x, y, di;
+ XImage *xi, *xm = NULL;
+
+ if (!XGetGeometry(ob_display, pmap, &xr, &xx, &xy, &pw, &ph, &xb, &xd))
+ return FALSE;
+ if (mask) {
+ if (!XGetGeometry(ob_display, mask, &xr, &xx, &xy, &mw, &mh, &xb, &xd))
+ return FALSE;
+ if (pw != mw || ph != mh || xd != 1)
+ return FALSE;
+ }
+
+ xi = XGetImage(ob_display, pmap, 0, 0, pw, ph, 0xffffffff, ZPixmap);
+ if (!xi)
+ return FALSE;
+
+ if (mask) {
+ xm = XGetImage(ob_display, mask, 0, 0, mw, mh, 0xffffffff, ZPixmap);
+ if (!xm)
+ return FALSE;
+ }
+
+ *data = g_new(pixel32, pw * ph);
+ increase_depth(*data, xi);
+
+ if (mask) {
+ /* apply transparency from the mask */
+ di = 0;
+ for (i = 0, y = 0; y < ph; ++y) {
+ for (x = 0; x < pw; ++x, ++i) {
+ if (!((((unsigned)xm->data[di + x / 8]) >> (x % 8)) & 0x1))
+ (*data)[i] &= ~(0xff << default_alpha_offset);
+ }
+ di += xm->bytes_per_line;
+ }
+ }
+
+ *w = pw;
+ *h = ph;
+
+ return TRUE;
+}
+
+#ifdef USE_GL
+void gl_paint(Window win, Appearance *l)
+{
+ int err;
+ Window root, child;
+ int i, transferred = 0, sw, b, d;
+ pixel32 *source, *dest;
+ Pixmap oldp;
+ int tempx, tempy, absx, absy, absw, absh;
+ int x = l->area.x;
+ int y = l->area.y;
+ int w = l->area.width;
+ int h = l->area.height;
+ Rect tarea; /* area in which to draw textures */
+ if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
+
+ g_assert(l->surface.type == Surface_Planar);
+
+printf("making %p, %p, %p current\n", ob_display, win, render_glx_context);
+ err = glXMakeCurrent(ob_display, win, render_glx_context);
+g_assert(err != 0);
+
+ glMatrixMode(GL_MODELVIEW);
+ glLoadIdentity();
+ glMatrixMode(GL_PROJECTION);
+ glLoadIdentity();
+ glOrtho(0, 1376, 1032, 0, 0, 10);
+ if (XGetGeometry(ob_display, win, &root, &tempx, &tempy,
+ &absw, &absh, &b, &d) &&
+ XTranslateCoordinates(ob_display, win, root, tempx, tempy,
+ &absx, &absy, &child))
+ printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh);
+ else
+ return;
+
+ glViewport(0, 0, 1376, 1032);
+ glMatrixMode(GL_MODELVIEW);
+ glTranslatef(-absx, 1032-absh-absy, 0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+
+ if (l->surface.data.planar.grad == Background_ParentRelative) {
+ printf("crap\n");
+ } else
+ render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh);
+
+ glXSwapBuffers(ob_display, win);
+}
+
+#endif /* USE_GL */