-static void RrPixel32_to_pixmap(RrAppearance *l,
- gint x, gint y, gint w, gint h);
+static void pixel_data_to_pixmap(RrAppearance *l,
+ gint x, gint y, gint w, gint h);
void RrPaint(RrAppearance *l, Window win, gint w, gint h)
{
void RrPaint(RrAppearance *l, Window win, gint w, gint h)
{
RrVisual(l->inst), RrColormap(l->inst));
g_assert(l->xftdraw != NULL);
RrVisual(l->inst), RrColormap(l->inst));
g_assert(l->xftdraw != NULL);
- g_free(l->surface.RrPixel_data);
- l->surface.RrPixel_data = g_new(RrPixel32, w * h);
+ g_free(l->surface.pixel_data);
+ l->surface.pixel_data = g_new(RrPixel32, w * h);
if (l->surface.grad == RR_SURFACE_PARENTREL) {
g_assert (l->surface.parent);
g_assert (l->surface.parent->w);
sw = l->surface.parent->w;
if (l->surface.grad == RR_SURFACE_PARENTREL) {
g_assert (l->surface.parent);
g_assert (l->surface.parent->w);
sw = l->surface.parent->w;
for (i = 0; i < h; i++, source += sw, dest += w) {
memcpy(dest, source, w * sizeof(RrPixel32));
}
for (i = 0; i < h; i++, source += sw, dest += w) {
memcpy(dest, source, w * sizeof(RrPixel32));
}
RrRender(l, w, h);
RECT_SET(tarea, 0, 0, w, h);
RrRender(l, w, h);
RECT_SET(tarea, 0, 0, w, h);
- RrPixel32_to_pixmap(l, 0, 0, w, h);
+ pixel_data_to_pixmap(l, 0, 0, w, h);
}
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(RrDisplay(l->inst), l->pixmap,
}
if (l->xftdraw == NULL) {
l->xftdraw = XftDrawCreate(RrDisplay(l->inst), l->pixmap,
- RrPixel32_to_pixmap(l, 0, 0, w, h);
+ pixel_data_to_pixmap(l, 0, 0, w, h);
}
if (l->texture[i].data.mask.color->gc == None)
RrColorAllocateGC(l->texture[i].data.mask.color);
RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea);
break;
case RR_TEXTURE_RGBA:
}
if (l->texture[i].data.mask.color->gc == None)
RrColorAllocateGC(l->texture[i].data.mask.color);
RrPixmapMaskDraw(l->pixmap, &l->texture[i].data.mask, &tarea);
break;
case RR_TEXTURE_RGBA:
- RrPixel32_to_pixmap(l, 0, 0, w, h);
+ pixel_data_to_pixmap(l, 0, 0, w, h);
copy->textures = orig->textures;
copy->texture = g_memdup(orig->texture,
copy->textures = orig->textures;
copy->texture = g_memdup(orig->texture,
RrColorFree(p->border_color);
RrColorFree(p->bevel_dark);
RrColorFree(p->bevel_light);
RrColorFree(p->border_color);
RrColorFree(p->bevel_dark);
RrColorFree(p->bevel_light);
-static void RrPixel32_to_pixmap(RrAppearance *l, gint x, gint y, gint w, gint h)
+static void pixel_data_to_pixmap(RrAppearance *l,
+ gint x, gint y, gint w, gint h)
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);
ZPixmap, 0, NULL, w, h, 32, 0);
g_assert(im != NULL);