+ inline Window window(void) const { return _window; }
+ inline const Widget *parent(void) const { return _parent; }
+ inline const WidgetList &children(void) const { return _children; }
+ inline unsigned int screen(void) const { return _screen; }
+ inline const Rect &rect(void) const { return _rect; }
+
+ void move(const Point &to);
+ void move(int x, int y);
+
+ virtual void setWidth(int);
+ virtual void setHeight(int);
+
+ virtual int width() const { return _rect.width(); }
+ virtual int height() const { return _rect.height(); }
+
+ virtual void resize(const Point &to);
+ virtual void resize(int x, int y);
+
+ virtual void setGeometry(const Rect &new_geom);
+ virtual void setGeometry(const Point &topleft, int width, int height);
+ virtual void setGeometry(int x, int y, int width, int height);
+
+ inline bool isVisible(void) const { return _visible; };
+ virtual void show(bool recursive = false);
+ virtual void hide(bool recursive = false);
+
+ inline bool isFocused(void) const { return _focused; };
+ virtual void focus(void);
+ virtual void unfocus(void);
+
+ inline bool hasGrabbedMouse(void) const { return _grabbed_mouse; }
+ bool grabMouse(void);
+ void ungrabMouse(void);
+
+ inline bool hasGrabbedKeyboard(void) const { return _grabbed_keyboard; }
+ bool grabKeyboard(void);
+ void ungrabKeyboard(void);
+
+ inline Texture *texture(void) const { return _texture; }
+ virtual void setTexture(Texture *texture)
+ { _texture = texture; _dirty = true; }
+
+ inline const Color *borderColor(void) const { return _bcolor; }
+ virtual void setBorderColor(const Color *color) {
+ assert(color); _bcolor = color;
+ XSetWindowBorder(**display, _window, color->pixel());
+ }
+
+ inline int borderWidth(void) const { return _bwidth; }
+ void setBorderWidth(int width) {
+ _bwidth = width;
+ XSetWindowBorderWidth(**display, _window, width);
+ }
+
+ virtual void addChild(Widget *child, bool front = false);
+ virtual void removeChild(Widget *child);
+