+ { _texture = texture; _dirty = true; }
+
+ inline const BColor *borderColor(void) const { return _bcolor; }
+ virtual void setBorderColor(const BColor *color) {
+ assert(color); _bcolor = color;
+ XSetWindowBorder(OBDisplay::display, _window, color->pixel());
+ }
+
+ inline int borderWidth(void) const { return _bwidth; }
+ void setBorderWidth(int width) {
+ _bwidth = width;
+ XSetWindowBorderWidth(OBDisplay::display, _window, width);
+ }