- _color(color),
- _bevel_dark_color(bevel_dark_color),
- _bevel_light_color(bevel_light_color),
- _border_color(border_color),
- _interlace_color(interlace_color)
- {
- assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
- assert(!_border || _border_color);
- assert(!_interlaced || _interlace_color);
- assert(_color);
+ _color(new RenderColor(screen, color)),
+ _secondary_color(new RenderColor(screen, secondary_color)),
+ _bevel_dark_color(0),
+ _bevel_light_color(0),
+ _border_color(new RenderColor(screen, border_color)),
+ _interlace_color(new RenderColor(screen, interlace_color))
+ {
+ if (_relief != Flat) {
+ unsigned char r, g, b;
+
+ // calculate the light bevel color
+ r = _color->red() + _color->red() / 2;
+ g = _color->green() + _color->green() / 2;
+ b = _color->blue() + _color->blue() / 2;
+ // watch for wraparound
+ if (r < _color->red()) r = 0xff;
+ if (g < _color->green()) g = 0xff;
+ if (b < _color->blue()) b = 0xff;
+ _bevel_dark_color = new RenderColor(screen, r, g, b);
+
+ // calculate the dark bevel color
+ r = _color->red() / 4 + _color->red() / 2;
+ g = _color->green() / 4 + _color->green() / 2;
+ b = _color->blue() / 4 + _color->blue() / 2;
+ _bevel_light_color = new RenderColor(screen, r, g, b);