- _button_unpress_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Raised,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x858687,
- 0x272a2f,
- 0x0,
- 0x0);
- _button_unpress_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Raised,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _button_press_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x96ba86,
- 0x5a724c,
- 0x0,
- 0x0);
- _button_press_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Sunken,
- RenderTexture::Bevel2,
- false,
- RenderTexture::CrossDiagonal,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _grip_focus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x96ba86,
- 0x5a724c,
- 0x0,
- 0x0);
- _grip_unfocus = new RenderTexture(_screen,
- false,
- RenderTexture::Flat,
- RenderTexture::Bevel1,
- false,
- RenderTexture::Vertical,
- false,
- 0x555657,
- 0x171a1f,
- 0x0,
- 0x0);
-
- _label_font = new Font(_screen, "Arial,Sans-9:bold", true, 1, 0x40);
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 7;
+ {
+ char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
+ s->_alldesk_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 7;
+ {
+ char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
+ s->_close_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_bevel_width = 1;
+ s->_handle_width = 3;
+# else
+# error 1
+# endif
+#endif
+
+ return true;
+}
+
+void RenderStyle::defaultStyle(RenderStyle *s, int screen)
+{
+ s->_screen = screen;
+ s->_file = "";
+
+ s->_root_args = "#000000";
+ s->_text_color_focus = new RenderColor(screen, 0xffffff);
+ s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
+ s->_button_color_focus = new RenderColor(screen, 0);
+ s->_button_color_unfocus = new RenderColor(screen, 0);
+ s->_frame_border_color = new RenderColor(screen, 0);
+ s->_frame_border_width = 1;
+ s->_client_border_color_focus = new RenderColor(screen, 0);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0);
+ s->_client_border_width = 1;
+ s->_titlebar_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_titlebar_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_label_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_label_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_handle_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_handle_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_button_unpress_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_button_unpress_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_button_press_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_button_press_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_grip_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0, 0, 0, 0);
+
+ s->_label_font = new Font(screen, "Sans-9", false, 0, 0);
+ s->_label_justify = LeftTopJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 0;
+ s->_max_mask->mask = None;
+
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 0;
+ s->_icon_mask->mask = None;
+
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 0;
+ s->_alldesk_mask->mask = 0;
+
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 8;
+ s->_close_mask->mask = 0;
+
+ s->_bevel_width = 1;
+ s->_handle_width = 4;