+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0x555657,
+ 0x171a1f,
+ 0x0,
+ 0x0);
+
+ s->_label_font = new Font(screen, "Arial,Sans-9:bold", true, 1, 0x40);
+ s->_label_justify = RightBottomJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 8;
+ {
+ //char data[] = { 0x7e, 0xff, 0xc3, 0xc3, 0xc3, 0xc3, 0xff, 0x7e };
+ char data [] = {0x00, 0x00, 0x18, 0x3c, 0x66, 0x42, 0x00, 0x00 };
+ s->_max_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 8;
+ {
+ //char data[] = { 0x00, 0x00, 0xc3, 0xe7, 0x7e, 0x3c, 0x18, 0x00 };
+ char data[] = { 0x00, 0x00, 0x42, 0x66, 0x3c, 0x18, 0x00, 0x00 };
+ s->_icon_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 8;
+ {
+ //char data[] = { 0x00, 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00, 0x00 };
+ char data[] = { 0x00, 0x66, 0x66, 0x00, 0x00, 0x66, 0x66, 0x00 };
+ s->_alldesk_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 8;
+ {
+ //char data[] = { 0xc3, 0xe7, 0x7e, 0x3c, 0x3c, 0x7e, 0xe7, 0xc3 };
+ char data[] = { 0x00, 0xc3, 0x66, 0x3c, 0x3c, 0x66, 0xc3, 0x00 };
+ s->_close_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 8, 8);
+ }
+
+ s->_bevel_width = 1;
+ s->_handle_width = 4;
+#else
+# ifdef MERRY
+ s->_root_args = "#7b756a";
+
+ s->_text_color_focus = new RenderColor(screen, 0xffffff);
+ s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
+
+ s->_button_color_focus = new RenderColor(screen, 0x222222);
+ s->_button_color_unfocus = new RenderColor(screen, 0x333333);
+
+ s->_frame_border_color = new RenderColor(screen, 0x222222);
+ s->_frame_border_width = 1;
+
+ s->_client_border_color_focus = new RenderColor(screen, 0x858687);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
+ s->_client_border_width = 0;