+ s->_bevel_width = 1;
+ s->_handle_width = 4;
+#else
+# ifdef MERRY
+ s->_root_args = "#7b756a";
+
+ s->_text_color_focus = new RenderColor(screen, 0xffffff);
+ s->_text_color_unfocus = new RenderColor(screen, 0xffffff);
+
+ s->_button_color_focus = new RenderColor(screen, 0x222222);
+ s->_button_color_unfocus = new RenderColor(screen, 0x333333);
+
+ s->_frame_border_color = new RenderColor(screen, 0x222222);
+ s->_frame_border_width = 1;
+
+ s->_client_border_color_focus = new RenderColor(screen, 0x858687);
+ s->_client_border_color_unfocus = new RenderColor(screen, 0x555657);
+ s->_client_border_width = 0;
+
+ s->_titlebar_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_titlebar_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+
+ s->_label_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Vertical,
+ false,
+ //0x6a6973,
+ //0x6a6973,
+ 0x4c59a6,
+ 0x5a6dbd,
+ 0x222222,
+ 0x0);
+ //urg this ain't so hot
+ s->_label_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ true,
+ RenderTexture::Vertical,
+ false,
+ 0xb4b2ad,
+ 0xc3c1bc,
+ 0x6a696a,
+ 0x0);
+
+
+ s->_handle_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+ s->_handle_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+
+ s->_button_unpress_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_button_unpress_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_button_press_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+ s->_button_press_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Sunken,
+ RenderTexture::Bevel2,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_grip_focus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Vertical,
+ false,
+ 0xe6e6e6,
+ 0xd9d9d9,
+ 0x0,
+ 0x0);
+ s->_grip_unfocus = new RenderTexture(screen,
+ false,
+ RenderTexture::Flat,
+ RenderTexture::Bevel1,
+ false,
+ RenderTexture::Solid,
+ false,
+ 0xe6e6e6,
+ 0xe6e6e6,
+ 0x0,
+ 0x0);
+
+ s->_label_font = new Font(screen, "Arial,Sans-8", true, 1, 0x3e);
+ s->_label_justify = CenterJustify;
+
+ s->_max_mask = new PixmapMask();
+ s->_max_mask->w = s->_max_mask->h = 7;
+ {
+ char data [] = {0x7c, 0x44, 0x47, 0x47, 0x7f, 0x1f, 0x1f };
+ s->_max_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_icon_mask = new PixmapMask();
+ s->_icon_mask->w = s->_icon_mask->h = 7;
+ {
+ char data[] = {0x00, 0x00, 0x00, 0x00, 0x3e, 0x3e, 0x3e };
+ s->_icon_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_alldesk_mask = new PixmapMask();
+ s->_alldesk_mask->w = s->_alldesk_mask->h = 7;
+ {
+ char data[] = {0x00, 0x36, 0x36, 0x00, 0x36, 0x36, 0x00 };
+ s->_alldesk_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_close_mask = new PixmapMask();
+ s->_close_mask->w = s->_close_mask->h = 7;
+ {
+ char data[] = { 0x22, 0x77, 0x3e, 0x1c, 0x3e, 0x77, 0x22 };
+ s->_close_mask->mask =
+ XCreateBitmapFromData(**display,
+ display->screenInfo(screen)->rootWindow(),
+ data, 7, 7);
+ }
+
+ s->_bevel_width = 1;
+ s->_handle_width = 3;
+# else
+# error 1
+# endif
+#endif
+
+ return true;