+
+ //! Draws a string onto a Surface
+ virtual void drawString(Surface &sf, const Font &font, int x, int y,
+ const RenderColor &color,
+ const ustring &string) const;
+
+ //! Draws a PixmapMask with a specified color onto a Surface
+ virtual void drawMask(Surface &sf, const RenderColor &color,
+ const PixmapMask &mask) const;