+ virtual void drawRoot(const RenderColor &color) const;
+
+ //! Draws a background onto a Surface, as specified by a RenderTexture
+ /*!
+ This function will overwrite the entire surface.
+ */
+ virtual void drawBackground(Surface &sf,
+ const RenderTexture &texture) const = 0;
+
+ //! Draws a string onto a Surface
+ virtual void drawString(Surface &sf, const Font &font, int x, int y,
+ const RenderColor &color,
+ const ustring &string) const;
+
+ //! Draws a PixmapMask with a specified color onto a Surface
+ virtual void drawMask(Surface &sf, const RenderColor &color,
+ const PixmapMask &mask) const;