+ virtual void drawRoot(const RenderColor &color) const;
+
+ //! Draws a background onto a Surface, as specified by a RenderTexture
+ /*!
+ This function will overwrite the entire surface.
+ */
+ virtual void drawBackground(Surface &sf,
+ const RenderTexture &texture) const;
+
+ //! Draws an image onto the surface
+ /*!
+ This function will overwrite the entire surface.<br>
+ The image must be specified in 32-bit packed ARGB format. The current
+ background will be used for applying the alpha.
+ */
+ virtual void drawImage(Surface &sf, int w, int h,
+ unsigned long *data) const;
+