-
- virtual void drawGradientBackground(Surface &sf,
- const RenderTexture &texture) const;
-
+ // color tables, meaning, 256 (possibly) different shades of each color,
+ // based on the number of bits there are available for each color in the
+ // visual
+ unsigned char _red_color_table[256];
+ unsigned char _green_color_table[256];
+ unsigned char _blue_color_table[256];
+
+ int _cpc; // colors-per-channel: must be a value between [2,6]
+ int _bpp; // bits-per-pixel
+ int _ncolors; // number of allocated colors, size of the XColor array
+
+ XColor *_colors;
+
+ virtual void reduceDepth(Surface &sf, XImage *im) const;
+