- if (texture.gradient() == RenderTexture::Solid) {
- drawSolidBackground(sf, texture);
- } else {
- drawGradientBackground(sf, texture);
- }
+ // in psuedo color, gradients aren't even worth while! just draw a solid!
+ //if (texture.gradient() == RenderTexture::Solid) {
+ drawSolidBackground(sf, texture);