- Display *OBDisplay_display() { return otk::OBDisplay::display; }
+ otk::Display *Display_instance() { return otk::display; }
+%};
+
+%ignore otk::Property::atoms;
+%inline %{
+ const otk::Atoms& Property_atoms() { return otk::Property::atoms; }
%rename(setValue_unsigned) Configuration::setValue(const std::string &, unsigned int);
%rename(setValue_long) Configuration::setValue(const std::string &, long);
%rename(setValue_unsignedlong) Configuration::setValue(const std::string &, unsigned long);
%rename(setValue_string) Configuration::setValue(const std::string &, const std::string &);
%rename(setValue_unsigned) Configuration::setValue(const std::string &, unsigned int);
%rename(setValue_long) Configuration::setValue(const std::string &, long);
%rename(setValue_unsignedlong) Configuration::setValue(const std::string &, unsigned long);
%rename(setValue_string) Configuration::setValue(const std::string &, const std::string &);
%rename(itostring_unsigned) itostring(unsigned int);
%rename(itostring_long) itostring(long);
%rename(itostring_unsigned_long) itostring(unsigned long);
// these are needed for guile, but not needed for python!
%rename(itostring_unsigned) itostring(unsigned int);
%rename(itostring_long) itostring(long);
%rename(itostring_unsigned_long) itostring(unsigned long);
// these are needed for guile, but not needed for python!
-%rename(equals) BColor::operator==;
-%rename(equals) Rect::operator==;
-%rename(equals) BTexture::operator==;
-%ignore BColor::operator!=;
-%ignore BTexture::operator!=;
+//%rename(equals) BColor::operator==;
+//%rename(equals) Rect::operator==;
+//%rename(equals) BTexture::operator==;
+//%ignore BColor::operator!=;
+//%ignore BTexture::operator!=;
%ignore Rect::operator!=;
%ignore Rect::operator|;
%ignore Rect::operator|=;
%ignore Rect::operator&;
%ignore Rect::operator&=;
%ignore Rect::operator!=;
%ignore Rect::operator|;
%ignore Rect::operator|=;
%ignore Rect::operator&;
%ignore Rect::operator&=;