+ // XXX: do this again
+ //setTexture(style->getLabelUnfocus());
+}
+
+
+void Label::renderForeground(void)
+{
+ const Font *ft = style()->getFont();
+ unsigned int sidemargin = style()->getBevelWidth() * 2;
+
+ ustring t = _text; // the actual text to draw
+ int x = sidemargin; // x coord for the text