+ _texture = style.labelUnfocusBackground();
+ _forecolor = style.textUnfocusColor();
+ }
+ if (_font != style.labelFont()) {
+ _font = style.labelFont();
+ calcDefaultSizes();
+ }
+}
+
+void Label::renderForeground(Surface &surface)
+{
+ const RenderControl *control = display->renderControl(screen());
+ int sidemargin = bevel() * 2;
+ int y = bevel();
+ int w = area().width() - borderWidth() * 2 - sidemargin * 2;
+ int h = area().height() - borderWidth() * 2 - bevel() * 2;
+
+ switch (_justify_vert) {
+ case RenderStyle::RightBottomJustify:
+ y += h - (_parsedtext.size() * _font->height());
+ if (y < bevel()) y = bevel();
+ break;
+ case RenderStyle::CenterJustify:
+ y += (h - (_parsedtext.size() * _font->height())) / 2;
+ if (y < bevel()) y = bevel();
+ break;
+ case RenderStyle::LeftTopJustify:
+ break;
+ }
+
+ if (w <= 0) return; // can't fit anything
+
+ std::vector<ustring>::iterator it, end = _parsedtext.end();
+ for (it = _parsedtext.begin(); it != end; ++it, y += _font->height()) {
+ ustring t = *it; // the actual text to draw
+ int x = sidemargin; // x coord for the text
+
+ // find a string that will fit inside the area for text
+ ustring::size_type text_len = t.size();