+ while (XPending(**display)) {
+ XNextEvent(**display, &e);
+
+#if 0//defined(DEBUG)
+ printf("Event %d window %lx\n", e.type, e.xany.window);
+#endif
+
+ if (e.type == FocusIn || e.type == FocusOut) {
+ // focus events are a beast all their own.. yuk, hate, etc.
+ dispatchFocus(e);
+ } else {
+ Window win;
+
+ // pick a window
+ switch (e.type) {
+ case UnmapNotify:
+ win = e.xunmap.window;
+ break;
+ case DestroyNotify:
+ win = e.xdestroywindow.window;
+ break;
+ case ConfigureRequest:
+ win = e.xconfigurerequest.window;
+ break;
+ default:
+ win = e.xany.window;
+ }
+
+ // grab the lasttime and hack up the modifiers
+ switch (e.type) {
+ case ButtonPress:
+ case ButtonRelease:
+ _lasttime = e.xbutton.time;
+ e.xbutton.state &= ~(LockMask | display->numLockMask() |
+ display->scrollLockMask());
+ break;
+ case KeyPress:
+ e.xkey.state &= ~(LockMask | display->numLockMask() |
+ display->scrollLockMask());
+ break;
+ case MotionNotify:
+ _lasttime = e.xmotion.time;
+ e.xmotion.state &= ~(LockMask | display->numLockMask() |
+ display->scrollLockMask());
+ break;
+ case PropertyNotify:
+ _lasttime = e.xproperty.time;
+ break;
+ case EnterNotify:
+ case LeaveNotify:
+ _lasttime = e.xcrossing.time;
+ break;
+ }
+
+ dispatch(win, e);
+ }
+ }
+}
+
+void EventDispatcher::dispatchFocus(const XEvent &e)
+{
+ // ignore focus changes from grabs
+ if (e.xfocus.mode == NotifyGrab) // ||
+ // From Metacity, from WindowMaker, ignore all funky pointer root events
+ // its commented out cuz I don't think we need this at all. If problems
+ // arise we can look into it
+ //e.xfocus.detail > NotifyNonlinearVirtual)
+ return;
+
+ if (e.type == FocusIn) {
+ //printf("Got FocusIn!\n");
+
+ // send a FocusIn to whatever was just focused
+ dispatch(e.xfocus.window, e);
+ //printf("Sent FocusIn 0x%lx\n", e.xfocus.window);