- ~Button();
-
- inline const RenderTexture *getPressedFocusTexture(void) const
- { return _pressed_focus_tx; }
- void setPressedFocusTexture(RenderTexture *texture)
- { _pressed_focus_tx = texture; }
-
- inline const RenderTexture *getPressedUnfocusTexture(void) const
- { return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(RenderTexture *texture)
- { _pressed_unfocus_tx = texture; }