- ~Button();
-
- inline const Texture *getPressedFocusTexture(void) const
- { return _pressed_focus_tx; }
- void setPressedFocusTexture(Texture *texture)
- { _pressed_focus_tx = texture; }
-
- inline const Texture *getPressedUnfocusTexture(void) const
- { return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(Texture *texture)
- { _pressed_unfocus_tx = texture; }