- inline const BTexture *getPressedUnfocusTexture(void) const
- { return _pressed_unfocus_tx; }
- void setPressedUnfocusTexture(BTexture *texture)
- { _pressed_unfocus_tx = texture; }
-
- void setTexture(BTexture *texture);
- void setUnfocusTexture(BTexture *texture);
-
- inline bool isPressed(void) const { return _pressed; }
- void press(unsigned int mouse_button);
- void release(unsigned int mouse_button);
-
- void buttonPressHandler(const XButtonEvent &e);
- void buttonReleaseHandler(const XButtonEvent &e);
+ virtual void buttonPressHandler(const XButtonEvent &e);
+ virtual void buttonReleaseHandler(const XButtonEvent &e);