+void stacking_add(struct _ObWindow *win);
+void stacking_add_nonintrusive(struct _ObWindow *win);
+#define stacking_remove(win) stacking_list = g_list_remove(stacking_list, win);
+
+/*! Raises a window above all others in its stacking layer */
+void stacking_raise(struct _ObWindow *window);
+
+/*! Temporarily raises a window above all others */
+void stacking_temp_raise(struct _ObWindow *window);
+
+/*! Restores any temporarily raised windows to their correct place */
+void stacking_restore(void);
+
+/*! Lowers a window below all others in its stacking layer */
+void stacking_lower(struct _ObWindow *window);
+
+/*! Moves a window below another if its in the same layer.
+ This function does not enforce stacking rules IRT transients n such, and so
+ it should really ONLY be used to restore stacking orders from saved sessions
+*/
+void stacking_below(struct _ObWindow *window, struct _ObWindow *below);
+
+/*! Restack a window based upon a sibling (or all windows) in various ways.
+ @param client The client to be restacked
+ @param sibling Another client to compare to, or NULL to compare to all
+ windows
+ @param detail One of Above, Below, TopIf, BottomIf, Opposite
+ @return TRUE if the client was restacked
+ See http://tronche.com/gui/x/xlib/window/configure.html for details on
+ how each detail works with and without a sibling.
+*/
+gboolean stacking_restack_request(struct _ObClient *client,
+ struct _ObClient *sibling,
+ gint detail);