-
- /* move windows if their decorations are a new size, based
- on their gravity */
- newsize = c->frame->size;
-
- /* x coord */
- switch (c->gravity) {
- case NorthWestGravity:
- case WestGravity:
- case SouthWestGravity:
- break;
- case NorthGravity:
- case CenterGravity:
- case SouthGravity:
- x += (newsize.left - oldsize.left +
- oldsize.right - newsize.right) / 2;
- break;
- case NorthEastGravity:
- case EastGravity:
- case SouthEastGravity:
- x -= (newsize.left - oldsize.left +
- newsize.right - oldsize.right);
-
- break;
- case StaticGravity:
- x -= newsize.left - oldsize.left;
- break;
- }
-
- /* y coord */
- switch (c->gravity) {
- case NorthWestGravity:
- case NorthGravity:
- case NorthEastGravity:
- break;
- case WestGravity:
- case CenterGravity:
- case EastGravity:
- y += (newsize.top - oldsize.top +
- oldsize.bottom - newsize.bottom) / 2;
- break;
- case SouthWestGravity:
- case SouthGravity:
- case SouthEastGravity:
- y -= (newsize.top - oldsize.top +
- newsize.bottom - oldsize.bottom);
-
- break;
- case StaticGravity:
- x -= newsize.top - oldsize.top;
- break;
- }
-
- if (x != c->area.x || y != c->area.y)
- client_move(c, x, y);
+ /* the decor sizes may have changed, so the windows may
+ end up in new positions */
+ client_reconfigure(c, FALSE);