-static void fire_motion(ObMouseAction a, ObFrameContext context, ObClient *c,
- guint state, guint button, int x_root, int y_root,
- guint32 corner)
+static gboolean fire_motion(ObMouseAction a, ObFrameContext context,
+ ObClient *c, guint state, guint button,
+ int x_root, int y_root, guint32 corner)