+ /* if the binding was in a client context, then we need to call
+ XAllowEvents with ReplayPointer at some point, to send the event
+ through to the client. when this happens though depends. if
+ windows are going to be moved on screen, then the click will end
+ up going somewhere wrong, so have the action system perform the
+ ReplayPointer for us if that is the case. */
+ if (CLIENT_CONTEXT(context, client))
+ actions_set_need_pointer_replay_before_move(TRUE);
+ else
+ actions_set_need_pointer_replay_before_move(FALSE);
+