for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;
for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;