for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;
gint j;
for (j = 0; j < OB_NUM_MOUSE_ACTIONS; ++j) {
for(i = 0; i < OB_FRAME_NUM_CONTEXTS; ++i) {
for (it = bound_contexts[i]; it; it = g_slist_next(it)) {
ObMouseBinding *b = it->data;
gint j;
for (j = 0; j < OB_NUM_MOUSE_ACTIONS; ++j) {
if (it == NULL) return FALSE;
actions_run_acts(b->actions[a], mouse_action_to_user_action(a),
if (it == NULL) return FALSE;
actions_run_acts(b->actions[a], mouse_action_to_user_action(a),
- state, x, y, context, c);
+ state, x, y, button, context, c);