+ if (self->entry->data.normal.shortcut &&
+ (self->frame->menu->show_all_shortcuts ||
+ self->entry->data.normal.shortcut_position > 0))
+ {
+ text_a->texture[0].data.text.shortcut = TRUE;
+ text_a->texture[0].data.text.shortcut_pos =
+ self->entry->data.normal.shortcut_position;
+ } else
+ text_a->texture[0].data.text.shortcut = FALSE;