+ return sgrabs;
+}
+
+void grab_startup(gboolean reconfig)
+{
+ guint i = 0;
+
+ if (reconfig) return;
+
+ mask_list[i++] = 0;
+ mask_list[i++] = LockMask;
+ mask_list[i++] = NumLockMask;
+ mask_list[i++] = LockMask | NumLockMask;
+ mask_list[i++] = ScrollLockMask;
+ mask_list[i++] = ScrollLockMask | LockMask;
+ mask_list[i++] = ScrollLockMask | NumLockMask;
+ mask_list[i++] = ScrollLockMask | LockMask | NumLockMask;
+ g_assert(i == MASK_LIST_SIZE);
+}
+
+void grab_shutdown(gboolean reconfig)
+{
+ if (reconfig) return;
+
+ while (grab_keyboard(FALSE));
+ while (grab_pointer(FALSE, FALSE, OB_CURSOR_NONE));
+ while (grab_server(FALSE));
+}
+
+void grab_button_full(guint button, guint state, Window win, guint mask,
+ gint pointer_mode, ObCursor cur)
+{
+ guint i;
+
+ xerror_set_ignore(TRUE); /* can get BadAccess from these */
+ xerror_occured = FALSE;
+ for (i = 0; i < MASK_LIST_SIZE; ++i)
+ XGrabButton(ob_display, button, state | mask_list[i], win, FALSE, mask,
+ pointer_mode, GrabModeSync, None, ob_cursor(cur));
+ xerror_set_ignore(FALSE);
+ if (xerror_occured)
+ ob_debug("Failed to grab button %d modifiers %d", button, state);
+}
+
+void grab_button(guint button, guint state, Window win, guint mask)
+{
+ grab_button_full(button, state, win, mask, GrabModeAsync, OB_CURSOR_NONE);