void frame_grab_client(ObFrame *self, struct _ObClient *client);
void frame_release_client(ObFrame *self, struct _ObClient *client);
void frame_grab_client(ObFrame *self, struct _ObClient *client);
void frame_release_client(ObFrame *self, struct _ObClient *client);
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/
/*! Reversly applies gravity to the frame's position to find where the client
should be positioned.
@return The proper coordinates for the client, based on the frame.
*/