+ ObClient *new;
+ ObClient *old = focus_client;
+
+ /* unfocus any focused clients.. they can be focused by Pointer events
+ and such, and then when we try focus them, we won't get a FocusIn
+ event at all for them. */
+ focus_nothing();
+
+ new = focus_fallback_target(allow_refocus, allow_pointer, old);
+ /* get what was really focused */
+ if (new) new = client_focus_target(new);
+
+ return new;
+}
+
+void focus_nothing()
+{
+ /* Install our own colormap */
+ if (focus_client != NULL) {
+ screen_install_colormap(focus_client, FALSE);
+ screen_install_colormap(NULL, TRUE);
+ }
+
+ /* nothing is focused, update the colormap and _the root property_ */
+ focus_set_client(NULL);
+
+ /* if there is a grab going on, then we need to cancel it. if we move
+ focus during the grab, applications will get NotifyWhileGrabbed events
+ and ignore them !
+
+ actions should not rely on being able to move focus during an
+ interactive grab.
+ */
+ event_cancel_all_key_grabs();
+
+ /* when nothing will be focused, send focus to the backup target */
+ XSetInputFocus(ob_display, screen_support_win, RevertToPointerRoot,
+ event_curtime);
+}
+
+void focus_order_add_new(ObClient *c)
+{
+ if (c->iconic)
+ focus_order_to_top(c);
+ else {
+ g_assert(!g_list_find(focus_order, c));
+ /* if there are any iconic windows, put this above them in the order,
+ but if there are not, then put it under the currently focused one */
+ if (focus_order && ((ObClient*)focus_order->data)->iconic)
+ focus_order = g_list_insert(focus_order, c, 0);
+ else
+ focus_order = g_list_insert(focus_order, c, 1);
+ }
+
+ /* in the middle of cycling..? kill it. */
+ focus_cycle_stop(c);
+}